﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Clojure;
public class SGTank : Game 
{
    protected override void OnLoad()
    {
        RT.InitRuntime();

        MoverManager.Instance.InitFormXml();
        EffectManager.Instance.InitFormXml();
        ActorManager.Instance.InitFormXml();
        UnitManager.Instance.InitFormXml();
        WeaponManager.Instance.InitFormXml();

        Game.Scene.LoadScene<GameHallScene>();
    }
}
